Poly Loot Best Stats: Damage, Health or Defense?
How stats work
When you level up, the game shows Pick a Stat to Increase! with three cards:
| Stat | Card text |
|---|---|
| +1 Damage | Increases your damage to enemies! |
| +1 Health | Increases your Health! |
| +1 Defense | Decreases damage taken from enemies! |
You also get permanent Coin, Damage, Defense and Luck boosts from the Social Rewards tab (group, like, favorite and Discord), which do not use stat points.
What guide makers pick
- ItzVexo: Damage first. His reasoning: if you do enough damage you one-shot enemies and do not need as much Health or Defense.
- ItsChalls: Damage or Defense.
- Radex Tips: Damage to clear faster, Defense if you want to survive more.
- A reply under Chink’s Green Elemental video: “Obviously damage but don’t have it all in damage.”
- Gravy Live put every point into Damage and died repeatedly to Pigs and Wolves around level 8, which is the case against going 100% Damage.
Our suggestion
- Levels 1-20: mostly Damage. Grasslands mobs have little HP (a Wolf has 320-480), so killing faster saves the most time.
- Before the cave: add some Health. The Spider hits for 800-1,200.
- Before the Jungle (level 80): balance Health and Defense in. Gorillas hit for 4,520-6,780 and the Triple Head Cobra for 8,800-13,200 per hit, and the Jungle is PvP ON.
Stat points are not the only damage lever: your weapon’s tier and its upgrade level at the Upgrade station raise its damage too.
How to reset stat points
Use a Reset Point, an Epic item whose description reads “Refunds every stat point you’ve spent. Use it on the stats page to rebuild from scratch.” Its Index page lists three sources:
- the daily login track,
- the Forever Pack in the store,
- the Merchant, which stocks one 5 times in 100.
Release Pack 1 in the Robux store also contains 10. See the items page for everything else the Merchant can roll.
Thanks for the feedback!